Mythology Survivors: Custom rogue like mode for Age of Mythology by Toasty Goblin

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Version 1_8_3  06/04/2026


GAMEPLAY

Added damage and attack rate details to weapon descriptions before they are bought

Reduced the amount of Son of Osiris enemies that spawn after wave 30


FIXES

Fixed Mithril VFXs not displaying for William Walrus
Fixed Poseidon's Trident lifespan being too low when projectile speed bonuses are high (mostly effects Reginleif)
Fixed Second Wind having debug text


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Version 1_8_2  02/04/2026


2 NEW UPGRADES (available in the Temple)

Pygmalion's Statue
+2.0 XP per second per upgrade level (5 levels total)

Sekhmet's Chosen
+10% Power up spawn frequency per upgrade level (3 levels total)


GAMEPLAY

Added Kemsyt's bonus (receive gold overtime at max hitpoints) to the god statue for 3 Blessings and 3 Favor


WEAPON CHANGES

Epirus Bow
125 --> 150 Damage

Tidal Wave
Lifespan of the waves can now be increased with the Ring of The Nibelung Temple upgrade
100 --> 125 Damage


RELIC CHANGES

Sekhmet's Chosen
+15% --> +10% Power up spawn frequency
Can now be stacked


VISUALS

Updated Serpent Queen boss healing aura, to look less like Volatile Wadjets explosion aura to avoid confusion


FIXES

Fixed a typo with the Hero Select arrow descriptions
Fixed an issue where killing multiple enemies within your pickup range would only count as you picking up a single soul
Fixed enemies changing to harder variants in line of sight when difficulty was higher than moderate
Fixed Lazer Bear bonus (Monkey Helpers) breaking the ability to pickup souls when the Nazar Amulet Relic was ejected from the Temple
Fixed Mjolnir firing without buying it and having the Ankh Temple upgrade at level 2
Fixed Second Wind loadout bonus not working when Ring of The Nibelung Temple upgrade was active
Fixed too many enemies spawning on waves after wave 30 on endless mode
Fixed wave 28 spawning regular War Elephants instead of Champion Elephants when the player was far to the left


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Version 1_8  03/12/2025


3 NEW LOADOUT OPTIONS

Added 3 new loadout options:

Dwarven Gold: Heal 15.0 Hitpoints when spending gold
Empowered: +100% Damage, -20% damage for each weapon bought
Spring: Bonuses that require low hitpoints, activate at 20% more hitpoints


6 NEW HEROES

Brok
- Starting Weapon: Leviathan Axe
- Bonus: +3% Armor, +0.2 Regeneration for every 100 gold held, up to 5 times
- Special: +0.5 Gold per second, every 5 levels

Charon
- Starting Weapon: Volatile Caduceus
- Bonus: Coins count as 10 souls
- Special: +1 Max Hitpoints and +1% damage for every 100 souls gathered up to 50 times

Kemsyt
- Starting Weapon: Book of Wololo
- Bonus: +25 Gold for every 5 seconds spent at max Hitpoints
- Special: +15% Damage against humans every 10 levels

Melagius
- Starting Weapon: Gjallarhorn
- Bonus: +20% Armor while Gjallarhorn damage boost is active
- Special: Become almost invulnerable on level up for 5 seconds

Son of Osiris
- Starting Weapon: Radiance
- Bonus: Has venom spitting Serpent allies, +30% damage every 10 levels
- Special: Summon 3 Radiance Sun Sprites on level up

William Walrus
- Starting Weapon: Tidal Wave
- Bonus: +20% Armor against melee damage
- Special: +20% Tidal Wave damage and +10% size every 10 levels up to 3 times


4 NEW WEAPONS

Leviathan Axe
- Launches axes above and below your hero that damage and slow foes, axes return to you and follow your hero if they miss
- Upgrades include: damage, projectile count and recharge time
- Also receives increased projectile count from the Ankh of Ra relic and attack rate from the Wand of Gambentein Relic

Petrobolos
- Variant of Ballista that Launches multiple projectiles that explode after a delay
- Upgrades include: attack rate, damage, lifespan, projectile count and explosion delay
- Size can be increased with the Gauntlets of Punch Anything Relic
- Receives increased lifespan from the Ring of The Nibelung Relic

Tidal Wave
- Sends giant waves vertically from your hero that damage and knockback foes
- Upgrades include: damage, recharge time and wave size
- Size can be further increased with the Gauntlets of Punch Anything Relic

Volatile Caduceus
- Variant of Fiery Caduceus that launches ghostly explosive projectiles one after the other at a random enemy
- Upgrades include: damage, explosion size and projectile count
- Receives increased projectile count from the Ankh of Ra Relic


5 NEW ENEMIES

Mercenary Champion (human)
Harder variant of the Mercenary with higher damage, hitpoints and speed, drops a white soul on death (5 gold)

Mercenary Cavalry Champion (human)
Harder variant of the Mercenary Cavalry with higher damage, hitpoints and speed, drops a white soul on death (5 gold)

Apep (myth unit)
Tough, but slow moving lizard melee unit, drops a yellow soul on death (10 gold)

Ravenous Apep (myth unit)
More difficult variant of the Apep with more hitpoints and damage, drops a red soul on death (25 gold)

Sand Giant (myth unit)
High hitpoint unit, moves slowly, summons a dust devil that chases your hero, drops a yellow soul on death (10 gold)


4 NEW MINI BOSSES

The same amount of bosses will still appear in a run, but they now have a chance of being different types of boss

Apep Tyrant (mini boss)
Tough, but slow moving lizard melee unit

Apparition Of Sand (mini boss)
Sand Giant, high hitpoint unit, moves slowly, summons a Dust Devil that chases your hero

Serpent Queen (mini boss)
Big Snek, doesn't attack, has a healing aura and summons Spitting Serpents

Volatile Scarab (mini boss)
Giant Scarab that releases a pulse of Scarab Blood every few seconds


5 NEW RELICS

Eye of Odin (doesn't stack)
+20% Line of Sight
+5% Speed

Nazar Amulet (doesn't stack)
+25% Pickup range

Pygmalion's Statue
+2.0 XP per second
+0.1 Regeneration

Rheias Gift (doesn't stack)
+1 Favor when offering a Relic to The Gods

Sekhmet's Chosen (doesn't stack)
+15% Power up spawn frequency


LOADOUT CHANGES

Updated some loadout bonuses to be more interesting and slightly reduced the effectiveness of charm

Titan Heart Defense Bonus
- Renamed to the Heart of Jotun
- Removed the +15 Max hitpoints
- Added +1 Max hitpoints when picking up a heart, up to 30 times

Inferno Offense Bonus
- Removed activates every 4 minutes
- Effect now occurs every 600 souls gathered

Smite Offense Bonus
- Removed below 35% hitpoints requirement
- Effect now occurs every 10 seconds while at least 1 power up is active
750 --> 1500 Damage

Charm Special Bonus
6.0 --> 5.0 Second duration

Golden Apple Special Bonus
- Now heals 20 hitpoints over 5 seconds on level up instead of instantly


GAMEPLAY

Added a souls collected UI element that tracks how many souls you've collected (replaces the unused population stat)

Added new loadout options that allows you to change between weapon variants like Forkboys Fork and Lazer Bears Lazer Eyes

Added a new weapon limit setting in the settings menu, by default you can now only own up to 6 weapons per run, but can be changed back to unlimited if you prefer, or set even lower for challenge runs

Added a few extra spawn locations for Power Ups

Enemy quantity significantly increases after defeating the first Titan whilst your game mode is set to endless, reduced bonus hitpoints that enemies get after defeating the Titan to compensate

Rare power up spawns that spawn multiple power ups close together are now disabled on hard and titan difficulty to make those difficulties harder

Level 11 weapon upgrades gold costs increase slightly with each level 11 upgrade you currently have

Updated some attack waves and added extra attack wave variants with the new enemies

Titan Bosses will now receive a tiny increase in speed for each speed increase the player receives to help keep Titans threatening against fast moving Heroes

Minor improvements to Epirus Bow, Forks, Lazer Eyes, Light of Olympus, Meretseger's Venom and Poseidon's Trident to help reduce the amount of times they continue to hit enemies whilst they're in their death animations

Weapons with long recharge times now have a 4 second delay before activating at game start to allow enemies to get close enough for the weapons to be initially useful


WEAPON CHANGES

Epirus Bow
Reworked the level 11 knockback to only knockback a single enemy at a time per explosion

Ballista
Ballistas now shoot sooner when targetting an enemy, so they are less likely to get stuck in a loop of aiming at enemies as they die and not shooting
1.0 --> 2.0 Accuracy
100 --> 120 Damage
255 --> 280 Level 11 explosion damage

Dust Devil
+30% --> +50% Level 11 damage bonus

Enyo's Bow
Critical Shots deal slightly less damage to bosses as it was melting them much faster than intended

Fiery Caduceus
Can now target and damage flying units again

Fork
3.5 --> 3.3 Second recharge time
Added +50% damage to level 11 upgrade
Now receives +7% attack rate from the 'Wand of Gambentein' Relic

Gjallarhorn
Now receives damage bonuses from upgrades and other effects

Gungnire
Deals slightly less damage to bosses as it was melting them much faster than intended

Light of Olympus
160 --> 175 Damage

Meretseger's Venom
Removed +2.0 second venom area lifespan from level 11
Added halved damage over time effect duration, but more than doubled the damage dealt to level 11
+0.75 --> +1.0 Second area lifespan from upgrades

Mjonlir
1000 --> 1500 Level 11 lightning bolt damage
Reduced level 11 damage penalty against bosses

Meteor
-1.5 --> -1.25 Second recharge time (from upgrades)
-5.0 --> -4.0 Second recharge time (from level 11 upgrade)

Pestilence
60 --> 70 Damage

Poseidon's Trident
Removed level 11 bonus attack rate
Added shoots constantly to level 11

Promethean Fire
Now receives bonus damage upgrades against humans instead of myth units

Radiance
Deals slightly less damage to bosses as it was melting them much faster than intended


HERO CHANGES

Agamemnon
Ballista --> Petrobolos starting weapon

Ajax
Updated bonus and special to also work with the new Petrobolos weapon

Circe
+30% --> +10% Damage
+10% --> +8% Mjolnir attack rate every 10 levels

Krios
25% --> 30% Armor
+20% --> +25% Damage


ENEMY CHANGES

Tweaking lots of units, primarly to make the early game easier and a few high tier units harder

Anubite
5.2 --> 5.0 Speed
13 --> 12 Damage

Axeman
4.4 --> 4.2 Speed
10 --> 8 Damage

Heavy Axeman
4.9 --> 4.4 Speed
12 --> 10 Damage

Champion Axeman
5.1 --> 4.6 Speed
16 --> 12 Damage

Camelry
180 -- > 225 Hitpoints

Champion Camelry
300 -- > 350 Hitpoints
No longer replaces regular Camelry on hard difficulty

Hydra
1500 --> 1750 Hitpoints

Golden Crocodile
820 --> 1100 Hitpoints
4 --> 8 Minimum Range

Guardian Anubite
350 --> 400 Hitpoints

Guardian
Removed 70 Crush damage (now only deals 75 damage)

Uber Guardian
Removed 90 Crush damage (now only deals 100 damage)

Minotaur
400 --> 500 Hitpoints

Minion
11 --> 8 Damage

All Mummies
- Removed slowing attack
- Added a new attack that summons a swarm of locusts that slows and damages, lasts 12 seconds
4.4 --> 3.8 Speed

Mummy Vizier
950 --> 1000 Hitpoints
No longer replaces regular Mummies on hard difficulty

Petsuchos
15 --> 14 Range
3.5 --> 3.3 Speed

Scarab
Removed 20 Crush damage (now only deals 15 damage)

Scarab Guard (green scarab)
Removed 20 Crush damage (now only deals 20 damage)

Serpent
5.8 --> 5.5 Speed
4 --> 3 Damage

Spearman
4.4 --> 4.2 Speed

Heavy Spearman
4.8 --> 4.3 Speed
12 --> 9 Damage

Champion Spearman
5.1 --> 4.4 Speed
15 --> 12 Damage

Sphinx
Removed 4 crush damage (now only deals 10 damage)

Hieracosphinx
16 --> 15 Damage

Stone Anubite
550 --> 700 Hitpoints
6.4 --> 6.5 Speed

Wadjet Spit Explosion
1.8 --> 1.6 Explosion size

Volatile Wadjet (fast moving Wadjets that explodes)
13.0 --> 12.0 Speed

Golden Crocodile (mini boss)
30,000 --> 40,000 Hitpoints
4 --> 8 Minimum Range

Serpent (mini boss)
4.0 --> 3.5 Speed

Son of Osiris (mini boss)
40,000 --> 50,000 Hitpoints


VISUALS

Added a Hero Skin button to the hero select screen which allows you to cycle through a variety of different looks for your selected hero. Also added a rotation button, so you can view each skin at multiple angles, each hero has 5 skins

Added 2 new weathers: cloudy and sand storm

Added VFXs for Bolts of Zeus and Light of Olympus level 11 upgrades when they are about to explode again

Added a blood spurting effect to enemies when they are sent flying by knockback weapons

Added a subtle pulsing glow effect to heart pickups

Added a visual indicator as to when the Second Wind Loadout bonus is ready and recharged

Meteor and Tremor Hammer now visually increase in size when the Gauntlets of Punch Anything Relic is obtained

Updated a few icon graphics

Updated Catapult, Scarab Blood and enemy fire ball warning and explosion VFXs

Updated level up VFXs

Updated rain weather visuals

Overhauled Epirus Bow projectile VFXs to look more like actual arrows

Spitting Serpents are now 40% larger

Slightly reduced the visual size of Fiery Caduceus explosion VFXs to better align with the weapons actual explosion size

Slightly reduced the visual size of level 11 Dust Devil


AUDIO

Added subtle variations to Anubites, Avengers, Guardians and Scorpion Men death SFXs

Added new SFXs for the Lazer Eyes weapon

Slightly increased the volume of Fiery Caduceus and Epirus Bow explosions


OPTIMISATIONS

Each time souls are sent to the gods and purple ones spawn in the center of the map, the overall lifespan of souls will decrease, may help somewhat with performance for long lasting runs

Minor performance improvements to the enemy spawning triggers, soul pickup triggers and power up pickup triggers

Minor performance improvements for several weapon triggers that define attack rates

Minor performance improvements for Ballistas, Book of Wololo, Bolts of Zeus and Dust Devils when not at the maximum projectile count

Reduced Bolts of Zeus texture resolution

Reduced file size of Guardian Anubite brg model files


FIXES

- Fixed lots of typos in unit and upgrade descriptions
- Fixed level 8 of Book of Wololo not increasing the number of enemies converted
- Fixed Stone and Guardian Anubites having the incorrect texture during their death animation
- Fixed Epirus Bow knocking back Titans
- Fixed Epirus Bow not refreshing with the Supremacy loadout effect
- Fixed Epirus Bow not receiving additional projectiles from the Ankh of Ra Temple upgrade
- Fixed Folstag's bonus to freeze bosses not getting an increased duration from the Ring of The Nibelung offense loadout bonus
- Fixed Forks not receiving the appropriate attack rate increase from the Supremacy power up
- Fixed Forks and Poseidon's Trident projectiles visually not appearing when enemies were in melee range
- Fixed Forkboy's bonus giving slightly higher XP than intended
- Fixed some enemies spawning too far away on wave 4
- Fixed multiple instances of Lazer Eyes SFXs not playing
- Fixed pick up range for power ups being slightly higher than that of souls and coins
- Fixed Scarab Blood not dealing damage to bosses when converted by the Book of Wololo
- Fixed Shades of Hades not holding sickles
- Fixed Smite not targetting bosses
- Fixed some Relic effects persisting when ejecting the Relic from the Temple
- Fixed Sun Sprites from Radiance level 11 upgrade not receiving attack rate increase from Supremacy Power Up
- Fixed Wand of Gambentein Temple upgrade not increasing the attack rate of level 11 Ballistas
- Projectiles no longer collide with Big Rocks, Columns, Flags and Torches
- Gungnire javelins are slightly less likely to fail to shoot when aiming at a target
- Hero select arrow buttons are now better aligned with the UI


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Version 1_7_1  23/09/2025


BALLISTA LEVEL 11 REWORK

Reworked the level 11 bonus for Ballistas:
- Reduced the overall projectiles fired to 1
- Projectiles now explodes on impact with enemies
- Increased damage to compensate for the reduced projectile count


EPIRUS BOW REWORK

Reworked the Epirus Bow:
- Projectiles will now always travel the same distance
- Overall rate of fire is slower, but attack rate and rate of fire upgrades are stronger
- The weapon will now alternate between shooting left and right, rather than being random


3 NEW ENEMIES

Stone Anubite (unit)
Variant of the Guardian Anubite with higher hitpoints and slightly higher damage, drops a yellow soul on death (10 gold)

Spitting Serpent (unit)
Variant of the Serpent that spits venom, flees when you get close to them, can be summoned by Wadjets, drops a white soul on death (5 gold)

Vengeful Minion (unit)
Variant of Minions with higher hitpoints and slightly higher damage, but lower speed, can be summoned by Mummy Viziers, drops a white soul on death (5 gold)


GAMEPLAY

Odysseus's bonus now activates at 99% hitpoints and above, rather than at 100% hitpoints


Further reducing Pestilence's radius to combat issues of it not dealing damage when many objects are nearby, boosting its damage to compensate

Pestilence
55 --> 60 Damage
5 --> 4 Radius


Increasing the base damage of Radiance and Gungnire slightly as they felt weaker compared to other weapons

Gungnire
85 --> 100 Damage

Radiance
220 --> 250 Damage

Ballista
-1.0 --> -0.75 Second respawn time from upgrades


VISUALS

Overhauled Ballista level 11 explosion VFXs

Added a red light streak for summoned enemies, when spawning in line of sight (this effects Minions and Spitting Serpents)


AUDIO

Overhauled Ballista level 11 explosion SFXs

Gungnire javelins will now make a skewering sound when hitting enemies

Minions, Mummies and Scorpion Men now have a bone snapping sound when taking damage from pierce attacks


OPTIMISATIONS

Did a performance pass on projectile trailing VFXs, reducing their overall particle count by about 75%, without compromising visual fidelity


FIXES

- Fixed an instance where 2 Flaming Weapons power ups could spawn close together
- Fixed Ballista level 11 Explosions not receiving bonus damage from the armory offense loadout bonus
- Fixed Epirus Bow occasionally not firing
- Fixed Epirus Bow projectiles sometimes firing a really short distance
- Fixed Fork weapon breaking at level 3
- Fixed Hippolyta's description still referring to her old bonus and special
- Fixed Fiery Caduceus and Pestilence not dealing damage to Volatile Wadjets (fast moving Wadjets that explode)
- Fixed some Pestilence VFXs disappearing after the first radius upgrade


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Version 1_7  01/06/2025


INFINITE LEVELLING

You can now level up indefinitely, level 50 is still the max, so you won't be able to get more than +50% damage from your special as Arkantos, but you can still accumulate XP to trigger on level up effects like Circe turning humans into pigs, or the special loadout options like Supremacy or Golden Apples


ACQUIRE BONUSES FROM OTHER HEROES

Added a major god statue that allows you to spend Blessings and Favor to buy bonuses from other heroes, not all are present, but the majority are.

The bonuses vary in price based on the effect.


ATTACK WAVE VARIATIONS

Most attack waves now have a variation with different enemy types and quantities, making each wave less predictable.


ENYO'S BOW REWORK

- Overhauled Enyo's Bow to now have a 15% chance to fire critical shots, which shoot double projectiles and deal +50% damage
- Updated upgrades to include critical shot chance bonuses and consolidated projectile count and damage upgrades
- Overall attack rate is slightly slower, but damage per shot has increased


HERO CHANGES

Changed the special bonus for God Arkantos to make it more unique compared to regular Arkantos.

God Arkantos Special
+5 Max hitpoints, +0.1 regeneration and +5% damage every 10 levels


Overhauled Hippolyta's bonuses to make the effects more interesting and to coincide with the new Enyo's Bow changes.

Hippolyta Bonus
+30% Enyo’s Bow critical shot damage

Hippolyta Special
+5% Enyo's Bow critical shot chance every 10 levels


EXPANDED LOADOUTS

Added 4 new loadout options (1 for each category):

Leech: Heal 1.0 HP every 25 souls collected, +1.0 HP every 10 levels
Inferno: Flaming Weapons activates every 4 minutes
Pygmalion's Statue: +100% Level up rate from coins
Charm: Charm enemies on level up, preventing them from attacking you for a short duration


6 NEW HEROES

Freyja
- Starting Weapon: Gungnire
- Bonus: +15% Speed when below 50% hitpoints
- Special: Charm enemies on level up, preventing them from attacking you for a short duration

Garmr
- Starting Weapon: Gjallarhorn
- Bonus: +5 Hitpoints and +5% damage when killing a boss
- Special: Summons a boss to fight every 10 levels

Kastor
- Starting Weapon: Poseidon’s Trident
- Bonus: Increased stats when near a Relic, radius increases every 10 levels
- Special: +1 Blessing every 5 levels

Krios
- Starting Weapon: Promethean Fire
- Bonus: Has a Fire Siphon ally, +20% damage and area size every 10 levels
- Special: +10% Fire Siphon fire and Promethean Fire lifespan every 10 levels

Lazer Bear
- Starting Weapon: Lazer Eyes
- Bonus: +50% Soul pickup range
- Special: Heal 1.0 hitpoints for every 25 souls collected, +1.0 hitpoints healed every 10 levels

Uber Arkantos
- Starting Weapon: Bolts of Zeus
- Bonus: Rapidly heal and Level up when killing a boss
- Special: -0.3 Second Bolts of Zeus recharge time every 10 levels


2 NEW WEAPONS

Gjallarhorn
- 1 minute recharge time weapon that deals damage to all nearby enemies and boosts damage of all weapons for a short duration
- Upgrades include: damage boost, damage boost duration and recharge time

Lazer Eyes (currently exclusive to Lazer Bear)
- Replaces Enyo's Bow
- Fires fast moving beams of red light at the closest enemy
- Upgrades include: damage, projectile count, rate of fire and recharge time


2 NEW POWER UPS

Prosperity
- -40% Gold costs for 15 seconds
- Duration increases with Ring of the Nibelung temple upgrade

Supremacy
- Increases weapon attack rate and reduces recharge/respawn times for 15 seconds
- Duration increases with Ring of the Nibelung temple upgrade


GAMEPLAY

Added additional rare spawn locations of pick ups that can spawn multiple pickups in close proximity.


Added an ultra option to the enemy quantity setting in the settings menu that significantly increases the amount of enemies that can spawn.


Changing a few stats for a few weapons. Poseidon’s Trident single target damage was feeling far too high, Light of Olympus and Dust Devils were feeling a bit too weak and Radiance damage bonuses felt too low for its slow attack rate.

Dust Devils
30 --> 33 Damage
Reduced distant Dust Devils travel after spawning before targeting and chasing an enemy

Poseidon’s Trident
120 --> 100 Damage

Light of Olympus
2 --> 3 Explosion radius
Removed +50% Explosion radius from level 11 upgrade

Radiance
+30% --> +40% Damage from upgrades


Reducing the projectile speed upgrades for Dust Devils to make Kithara of Apollo a more enticing upgrade

Dust Devils
+10% --> +5% Projectile speed from upgrades
+45% --> +15% Projectile speed from level 11 upgrade


The Sacred Scroll upgrade in the temple now also provides blessings for each level to give the upgrade more utility.

Sacred Scroll (temple upgrade)
Added +2 Blessings per level of the upgrade


The Supremacy special loadout option now refreshes Mjolnir, Radiance, Fiery Caduceus and Gungnire on level up in addition to all the weapons it worked on before.


Increasing the bonus damage against bosses across the board for the applicable weapons and adding the bonus to a few other things.

Meteor
+150% --> +200% Damage against bosses from upgrades

Tremor Hammer
+50% --> +100% Damage against bosses from upgrades

Gauntles of Punch Anything (Relic)
Added +30% damage against bosses

Folstag Bonus (freeze bosses when they're close)
Added +50% damage against bosses


Adding to the effects of several utility loadout options to make them more versatile/interesting.

Blessed (+2 starting favor)
Added +2 starting blessings

Prosperity (+300 starting gold)
Added +100 gold recieved when offering Relics to The Gods

Archaeology (start the game with a Relic)
Also gives a Gold Coin

Eirenes Cornucopia (start the game with many pickups)
Also creates a Lightning Bolt power up


Improving a couple loadout bonuses that have harsh requirements, either reducing the requirement or increasing the effect.

Hand Of Talos (damage enemies on level up)
150 --> 175 damage to humans and myth units
500 --> 600 damage to bosses

Rage
+30% --> +40% Damage below 60% hitpoints

Smite
30% --> Activates below 35% hitpoints


VISUALS

Added a flash effect to your hero when picking up healing hearts

Added a small delay until the death cinematic plays when your hero dies, so that you can more easily see what killed you, reducing confusion for certain deaths

Ballistas and Converted Units now recieve visual effects like Flaming Weapons and Rage just like Heroes do

Dust Devils will now turn into Fire Tornadoes whilst Flaming Weapons power up is active

Visual improvements for Book of Wololo conversion VFXs, Dust Devils, Fiery Caduceus explosions, Pestilence and Volatile Wadjets (fast moving snakes that explode)

The level now has subtle variations of rock formations, trees and other objects that randomise between each run

Heroes will now play an animation as you cycle through them in the hero select screen

Minor environment changes to the map


AUDIO

Guardians will now make a sword on wood sound when taking damage from pierce attacks like Pestilence or Enyo's Bow

Slightly increased the volume of the critical hitpoints sound (the sound that plays when entering low hitpoints)


OPTIMISATIONS

Bonus Ballistas and Dust Devils from Ajax and Bella will no longer spawn when not playing as either of those heroes, previously they did, but were invisible, so they were just taking up CPU usage for no reason

Major performance improvements when enemy spawn rate is set to high

Moderate performance improvements to the power up respawn system, reducing the amount of triggers that are activated each time new power ups are placed on the map

Slight performance improvements to the enemy spawn system so that it only triggers every second when enemy population is low enough to spawn new enemies, previously population was ignored

Slight performance improvements to the unit clean up system (this is where enemies are deleted if they are too far away from the player, so room is made for more enemies to spawn)

Slightly reduced the amount of Minions that spawn around the player on specific waves, most notably on the later waves as Minions aren't much of a threat in the late game

Minor performance improvements for triggers that define recharge times for weapons like Ballista, Meteor and Poseidon's Trident


FIXES

- Implemented a potential fix for Golden Apple power ups rarely not providing rapid regeneration
- Fixed bosses sometimes initially ignoring the player until they move to a certain point, or get within a certain range
- Fixed a few typos with character and weapon descriptions
- Fixed Arkantos God having a slightly longer recharge time for Light of Olympus than normal
- Fixed Ballista explosions (level 11 upgrade), Fiery Caduceus, Meretseger's Venom and Pestilence dealing damage to flying units
- Fixed Ballistas dealing slightly less damage against bosses than other weapons
- Fixed Catapults not receiving the frosted visual effect from Skadi's Frost
- Fixed Champion Axemen not receiving the frosted visual effect from Skadi's Frost when idle
- Fixed Dust Devils, Forks and Poseidon’s Trident not receiving bonus damage against myth units
- Fixed Fiery Caduceus projectiles damaging and killing other projectiles such as: Light of Olympus and Catapult shots
- Fixed Fiery Caduceus not being able to damage Titans
- Fixed healing sounds not playing for Priests, Pharaohs, Sons of Osiris and Setna bonus
- Fixed Light of Olympus recieving a slightly higher projectile speed bonus than other weapons from the Kithara of Apollo temple upgrade
- Fixed Meretseger's Venom not receiving the +1.0 second lifespan increase from the Ring of The Nibelung (offense bonus) when at level 11
- Fixed Mjolnir (as Circe), lightning storm attacks and frost power up not being able to target Son of Osiris (mini boss)
- Fixed Minions continuing to spawn on waves after wave 30 when difficulty was above Titan
- Fixed Mummies not making the correct sounds when taking damage
- Fixed Skadi's Frost permanently reducing enemy unit speed if upgrades were bought in quick succession
- Fixed the hearbeat sound sometimes continuing to play after healing above critical hitpoints
- Fixed several mini bosses not spawning when hyper mode was enabled


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Version 1_6_2  01/04/2025


1 NEW HERO

Forkboy
- Starting Weapon: Fork
- Bonus: +20% level up rate
- Special: +7% Fork attack rate every 10 levels


2 NEW WEAPONS

Fork (currently exclusive to Forkboy)
- Fires multiple giant forks either side of you (much like Poseidon's trident, but fires more diagonally) that skewer enemies
- Upgrades include: attack rate, damage, fork size and projectile count

Bolts of Zeus
- Strikes enemies down with multiple area damaging lightning bolts every 8 seconds
- Upgrades include: area size, damage, recharge time and projectile count
- Also receives increased projectile count from the Ankh of Ra relic


GUNGNIRE REWORK

- Gungnire projectiles will now rain down from the sky instead of shooting into the ground and then jumping to a target
- Replaced +15% projectile speed with +20% damage against myth units
- Level 11 upgrade now doubles the projectile count, rather than adding another volley of projectiles


PESTILENCE UPGRADE CHANGES

- Pestilence has had a problem ever since Mythology Survivors came out which is that if too many enemies and/or souls were in the radius of the attack, it would deal 0 damage, there's not much that can be done about this as it seems to be a qwerk of the game's engine
- To help this issue, the amount of radius upgrades is going down (as the problem is multiplied if the radius is bigger) and the base attack rate is going up, the problem will still persist to an extent however


BALANCE

Chariot Archers, Slingers and Siege Towers converted by the Book of Wololo will now deal significantly more damage to both human soldiers and myth units, as they previously dealt very little.


Added blessings to Chiron's bonus so they now get +3 favor and blessings at the start of the game.

Chiron Bonus
Added +3 blessings


Anvil of Hephaestus offense bonus has kind of made the Armory offense bonus obsolete, increasing the bonus damage as a result to make it a more viable option for early and late game.

Armory Offense Bonus
+30% --> +40% Starting weapon damage


Increasing the explosion delay for enemy catapult explosions slightly so that slow moving characters like Folstag and Polyphemus aren't as harshly punished by these attacks.

Catapult Explosion Delay
1.0 --> 1.1 Seconds


Reducing the speed and range of High Priests to make them easier to avoid as they're damage output can be very high if you end up surrounded.

High Priest
8 --> 7 Range
4.0 --> 3.5 Move speed


Improving the healing of Setna's bonus (rapidly heal when idle) to try and compensate for the delay and the fact that you have to stand still, also improving the second wind loadout defense bonus in the same way.

Setna Bonus
+10.0 --> +15.0 Regeneration when idle

Second Wind
+10.0 --> +20.0 Regeneration when at critical hitpoints
Now recieves duration increases from the Ring of the Nibelung temple upgrade


Increasing the bonuses of the damage Relics as they didn't feel as impactful as they should be.

Hammer of Hephaestus (Relic)
+10% --> +15% Damage

Shafts of Plague (Relic)
+20% --> +25% Damage against humans

Sword of Horus (Relic)
+12% --> +18% Damage against myth units


Further increasing the bonus of the Gauntlets of Punch Anything Relic as its effect is not that noticable or impactful.

Gauntles of Punch Anything (Relic)
+15% --> +20% Radius for Pestilence, Meteor and Tremor Hammer


Increasing the amount of gold given when using the offer Relic godpower as it was too low and removed the recharge timer as it was quite annoying.

Offer Relic
150 --> 250 Gold recieved
Removed recharge delay


Improving Folstag's stats and their bonus to freeze bosses as the effect is very situational and not very impactful, also improving Setna's and Folstag's specials.

Folstag Stats
0.3 --> 0.4 Regeneration
40% --> 45% Armor

Folstag Bonus
4.0 --> 6.0 Second freeze duration (still 3 seconds for Titans)
10 --> 12 Freeze range
15 --> 14 Second recharge time

Folstag Special
+0.3 --> +0.35 Second Skadi's Frost duration every 5 levels

Setna Special
+0.3 --> +0.35 Second converted unit lifespan every 5 levels


VISUALS

Added a large version of the Renewal and Rage visual effects for large characters like Folstag and Gargarensis

Improved the trailing effect for several projectiles and recoloured enemy projectiles to be orange so they stand out more compared to the player's

Updated a few descriptions for upgrades and Relics to better inform how they work


AUDIO

Slightly increased the volume of Radiance and Mjolnir


OPTIMISATION

Reduced the amount of units/weapons attached to the survivor slightly, improving CPU performance by a tiny amount


FIXES

- Fixed a couple of typos with upgrade descriptions
- Fixed Enyo's Bow not being able to target Volatile Wadjets and Son of Osiris (mini boss)
- Fixed Gungnire having a slightly higher attack rate at level 11 than intended
- Fixed Mercenaries and Mercenary Cavalry not making noise when taking damage from pierce attacks
- Fixed Mjolnir making damage sound effects when hitting enemies whilst playing as Circe
- Fixed Radiance level 11 Sprites not being able to target several mini bosses
- Fixed level 37 reseting player gold to 0


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Version 1_6_1  16/01/2025


FIXES

- Fixed Renewal displaying incorrect values
- Fixed Light of Olympus projectiles sometimes displaying a hp bar at level 11
- Fixed wave 30 on hyper mode not working
- Implemented a potential fix to stop enemies from spawning on top of the player at the beginning of waves after wave 30


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Version 1_6  15/01/2025


OPTIONAL MODIFIERS

Added 5 optional modifiers to the settings menu that change the game in drastic ways:

Brittle: +100% Damage dealt and recieved
Doomed: +3% Enemy hitpoints for every wave you survive
Enraged: +50% Enemy myth unit hitpoints and +20% myth unit speed
Hyper: -50% Wave duration, -25% gold costs and +25% level up rate
Rush: +30% Hero and enemy speed


EXPANDED SETTINGS

Added a new setting to modify how fast you level up from gathering souls and coins:

Low = -20%
Normal = +0%
High = +20%
Very High = +40%


Added a new setting to change between 2 different game modes:

Defeat Titan: defeat the Titan that appears after wave 30 to end the game.
Endless: Fight endlessly against enemies with no end in sight.


Enemy quantity and starting resources now have 1 additional option each, very high for enemy quantity and massive for starting resources.


EXPANDED LOADOUTS

Added 4 new loadout options (1 for each category):

Second Wind: Rapidly heal after reaching critical hitpoints, once every 2 minutes
Anvil of Hephaestus: Starting weapon starts at level 4
Cornucopia: Start with many pickups around you
Favorable Worshipper: +1 Favor and blessing every 10 levels


BUY AND SELL RELICS

Added a new godpower (Offer Relic) that allows you to target a Relic and send it to the gods for 1 blessing and 150 gold. Blessings are a new resource that replaces wood and is used for buying new Relics. You can buy Relics from the Temple for 2 blessings, this new mechanic will allow you to sell Relics you don't like/need and then have a chance of getting Relics that'll be more useful to you.

You will also receive 1 blessing every 10 levels and start the game with 1 blessing by default.


GAMEPLAY

Added an XP indicator, takes the place of the food resource, so you'll now be able to track how much XP is required for your next level up in the bottom left of the screen.

Added a new red tint and heartbeat sound effect when reaching critical hitpoints (below 30% hitpoints).

Difficulty increases by 1 after defeating the Titan on endless mode, this should help make fights after wave 30 more interesting and challenging.

Reduced the length of all death animations for enemies to help with weapons like Poseidon's Trident continuing to collide with enemies as they are dying, reducing the length of death animations will reduce the amount of times your projectiles hit dying enemies, rather than living ones.

Minions will no longer spawn when difficulty gets high enough as they aren't very difficult enemies and just take up performance after a certain point.

Improving a few loadout bonuses that seemed weak: Armory and Rage have a more potent effect and in the case of Rage, it has less of a harsh requirement for when it activates. Renewal is also getting a boost as it felt like the weakest defense bonus compared to all the others.


Armory
+20% --> +30% damage boost

Rage
activates below 50% hitpoints --> activates below 60% hitpoints
+25% --> +30% damage boost

Renewal
activates below 60% hitpoints --> activates below 70% hitpoints
+0.5 --> +0.6 Regeneration


Increasing the base recharge time and reducing the potency of recharge time upgrades for Light of Olympus slightly as the weapon is attacking a bit too quickly for how much area damage it deals. Also Increasing the base recharge time of Meteor slightly for the same reason and increasing the delay between each meteor spawning to help fix issues with the terrain getting deformed in strange ways when multiple meteors explode near each other.

Light of Olympus
7.5 --> 8.0 second recharge time
-1.0 --> -0.75 second recharge time from upgrades

Meteor
22 --> 24 second recharge time
800 --> 1000 millisecond spawn delay


Increasing the hitpoints of a couple units to make them more difficult to coincide with the waves they appear on, also increasing the range of Son of Osiris slightly to make them more dangerous.

Heavy Siege Tower
2200 --> 2750 hitpoints

Son of Osiris
2000 --> 2500 hitpoints
12 --> 14 range

Son of Osiris (mini boss)
3.6 --> 3.8 speed
12 --> 14 range


Increasing the bonus of several Relics with nich effects to improve their potency. Also updating the descriptions of these Relics and some others to disclaim that their effect can't be stacked as this was always the case.

Gauntles of Punch Anything (Relic)
+10% --> +15% Radius for Meteor and Tremor Hammer
Now also effects Pestilence

Ring of The Nibelung (Relic)
+10% --> +15% Lifespan for Ballista, Converted unit, Dust Devil, Promethean Fire and Sun Sprites


4 NEW HEROES

Agamemnon
- Starting Weapon: Ballista
- Bonus: +20% armor against area damage
- Special: +3% lifespan to units and weapon projectiles every 5 levels

Arkantos God
- Starting Weapon: Light of Olympus
- Bonus: Light of Olympus can knockback enemies
- Special: +10% damage every 10 levels

Gargarensis
- Starting Weapon: Meteor
- Bonus: -2.0 second Meteor recharge time
- Special: Receive a Relic every 10 levels

Odysseus
- Starting Weapon: Epirus Bow
- Bonus: +30% damage whilst at full hitpoints
- Special: +5% Epirus Bow attack rate and damage every 10 levels


1 NEW WEAPON

Epirus Bow
- Rapidly fires high damage projectiles one after the other, shooting either left or right, that explode on contact with enemies.
- Upgrades include: attack rate, damage, explosion size, projectile count and rate of fire.
- Also receives increased attack rate from the Wand of Gambantein relic.


3 NEW RELICS

Eirenes Cornucopia
+5% Armor, hitpoints and +0.1 Regeneration

Friggs Divine Secrets
+10% Level up rate (doesn't stack)

Sacred Scroll
-5% Gold costs


VISUALS

Added a new button to the settings menu that allows you to change the current weather, the options are: clear, fog, rain and snow.

Kronny's healing bonus visual effect is now purple instead of green.

Minor update to recover's icon.

Updated the Rage effect to be slightly bigger and less transparent.

Updated all weapon and upgrade descriptions with colour coding to highlight keys words and make them easier to read.


AUDIO

Added a more impactful sound for Poseidon's Trident when hitting enemies.

Reduced the volume of the "siege tower death" and "titan punch" sound sets slightly.

Removed hit sounds for Mjolnir and Radiance.


FIXES

- Fixed Athena not receiving damage reduction against Golden Crocodile projectiles from her bonus
- Fixed Flaming Weapons power up sometimes playing its sound effect twice
- Fixed High Priest having no sounds for taking damage or dying
- Fixed Kamos starting the game with a bonus 40 gold
- Fixed Meretseger's Venom projectiles not exploding when hitting Chariot Archers
- Fixed the shockwave particle effect for the frost power up having far fewer particles than intended
- Fixed Tremor Hammer being able to hit units converted by the Book of Wololo
- Fixed a few weapons not making the correct sound when hitting Titans
- Fixed level 22 having a much lower XP requirement and level 23 have a much higher XP requirement than intended
- Fixed a location where Mjolnir's lightning could arc to an invisible target
- Fixed a typo with Kamos's and Reginleif's special techs in detailed help UI


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Version 1_5_2  14/12/2024


GAMEPLAY

Added a guaranteed power up at game start to the right of the map.


FIX

- Implemented a potential fix for the frost power up sometimes increasing enemy speed after it expires


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Version 1_5_1  08/12/2024


BALANCE

Promethean Fire is over performing right now, reducing some bonuses from the upgrades, in the case of reducing the fires lifespan, this will help performance.

Promethean Fire Upgrades
+20% --> +15% attack rate
+1.0 --> +0.5 second fire lifespan
Removed +30% damage on level 11 upgrade


Changing some upgrades around for Gungnire, I've always considered this weapon to be a 'giant killer' (something that deals with high hitpoint enemies like mini bosses really well), so I'm switching out a projectile count upgrade for a damage upgrade to make it better at single targets, rather than crowd control. Reducing the projectile count will also improve performance somewhat.

Gungnire
60 --> 100 pierce damage
2 --> 1 projectile count
3 --> 2 bonus projectile upgrades
3 --> 4 bonus damage upgrades


Reducing some of Reginleif's base stats whilst also increasing her special bonus considerably, projectile speed on it's own has not been a paticularly great stat, so with this update, any bonus that gives bonus projectile speed, will now also increase the damage of those projectiles as well (only weapons effected by projectile speed will receive the damage increase, weapons like Pestilence or Promethean Fire won't).

Reginleif
130 --> 125 hitpoints
+15% --> +10% damage
+2 --> +1 Gungnire projectile count
Special also increases projectile damage every 5 levels

Kithara of Apollo (both upgrade and Relic)
Now also increase projectile damage


VISUALS

Updated Gungnire's green fire effect.


OPTIMISATION

Reduced the amount of Minions spawned on wave 13 as it was causing considerable frame drops.


FIXES

- Fixed a typo with Gungnire's description when maxed
- Fixed Gungnire not attacking Son of Osiris mini boss
- Fixed level 11 Poseidon’s Trident not skewering enemies


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Version 1_5  05/12/2024


LOADOUTS

Added a new loadout system, this can be interacted with by clicking the loadout button on the left hand side of the hero select screen.

Your loadout can be customised with 4 different categories of bonuses: defense, offense, utility and special, you can select 1 bonus from each category and there are currently 4 options for each category.

- Defense bonuses improves your hero's survivability
- Offense bonuses improves your hero's damage
- Utility bonuses provides bonus resources and other miscalleneous benefits
- Special bonuses give additional effects to leveling up

This new system should allow for more variety of builds and add to the mode's replayability.


SETTINGS

Added a new settings system, this can be interacted with by clicking the settings button on the right hand side of the hero select screen.

You can now customise the difficulty of enemies, the amount of enemies, their spawn rates and the resources you start with, allowing you to tailor your experience to what you want. Here's the full list of parameters than can be changed:

- Enemy Difficulty
- Enemy Hitpoints
- Enemy Speed
- Enemy Quantity
- Enemy Spawn Rate
- Starting Resources


GAMEPLAY

Titans can no longer be frozen by the frost power up as it was far too strong.

Bosses now have a burgundy team colour so they can be better distinguished from regular enemies.

Improved the attack intervals for Tremor Hammer as it increases with duration bonuses.

Reduced the lifespan of fire balls from the Fiery Caduceus so that they are more likely to hit enemies, especially at close range.

Survivors will no longer automatically run away when taking damage when idle.

Wadjets converted by the Book of Wololo will now shoot projectiles that explode in proximity to enemies, making them a much better unit when converted.

Slightly increased the amount of xp required to level, very miniscule amount for early levels, most notable for levels 40 to 50, but still not a massive increase. I've made this change as levelling felt a bit too quick and getting all your desired weapons and upgrades caused the late game to be too easy most of the time.


Changing some gold that a few enemies drop as it was giving far too much gold for the difficulty of these enemies or for the wave they appeared on. In the case of Phoenix, I've increased their gold dropped, due to their rarity.

Champion Chariot Archer
10 --> 5 gold on death

Heavy Catapult
25 --> 10 gold on death

Phoenix
10 --> 25 gold on death

Siege Tower
25 --> 10 gold on death


Increasing the Hitpoints of all units slightly (much more so for mini bosses) as the new loadout system allows for higher damage output and improved survivability, making the game much easier. Here's a few notable changes:

Guardian
3000 --> 4000 hitpoints

Scarab
850 --> 1000 hitpoints

Siege Tower
900 --> 1100 hitpoints

Uber Guardian
5000 --> 6000 hitpoints

War Elephant
550 --> 750 hitpoints

Serpent Boss (mini boss)
2200 --> 3000 hitpoints

Mother (mini boss)
6000 --> 12500 hitpoints

Scorpion King (mini boss)
8500 --> 20000 hitpoints

Uber Guardian (mini boss)
17500 --> 40000 hitpoints

Golden Crocodile (mini boss)
15000 --> 25000 hitpoints


Increasing the favor and gold costs for a few upgrades, with the new settings and loadouts it's possible to get bonus gold and favor, so adjusting some upgrade costs to compensate, the following upgrades have been effected:

Titan Heart
3 --> 5 favor cost

Armor of Achilles
3 --> 5 favor cost

Harmonias Necklace
3 --> 5 favor cost

Kithara of Apollo
3 --> 5 favor cost

Ankh of Ra & Wand of Gambantein upgrades
Increased gold costs


Slightly reduced the damage and range of Petsuchos, should make them less oppressive and easier to deal with.

Petsuchos
16 --> 15 range
10 --> 9 pierce damage


Reducing the cleaving damage radius of Guardians as they could hit you from very far away if they were attacking each other whilst converted by Book of Wololo.

Guardian
4 --> 3 cleave damage radius

Uber Guardian
4 --> 3 cleave damage radius


Reducing the base damage of Fiery Caduceus, to make it a bit less effective in the early game as it seems too strong at the moment, but increasing the damage bonuses from upgrades to maintain it's late game usefulness.

Fiery Caduceus
75 --> 65 hack damage
+30% --> +35% damage from upgrades


Increasing the base damage of Mjolnir and Radiance to compensate for their low attack rate.

Mjolnir
200 --> 220 hack damage

Radiance
200 --> 220 pierce damage


Increasing the base damage of Pestilence to make it a stronger weapon all round, fixed a bug that was causing it to deal double damage before the first radius upgrade, should feel consistent now. Also increasing the explosion damage of the ballista level 11 upgrade as it was feeling quite weak.

Ballista (level 11 upgrade)
removed pierce damage
30 --> 90 crush damage

Pestilence
45 --> 60 pierce damage
55 --> 70 pierce damage (poison damage over time)


Reducing the base duration of flaming weapons power up as the effect is too strong for how long it lasted.

Flaming Weapons
30 --> 25 second duration


4 NEW HEROES

Amanra
- Starting Weapon: Meretseger's Venom
- Bonus: +20% speed when projectiles are close
- Special: +5% speed every 10 levels

Folstag
- Starting Weapon: Skadi's Frost
- Bonus: Bosses are frozen when close
- Special: +0.3 seconds to Skadi's Frost duration every 5 levels

Kamos
- Starting Weapon: Promethean Fire
- Bonus: +40 gold on level up
- Special: +4% armor every 5 levels

Setna
- Starting Weapon: Book of Wololo
- Bonus: Rapidly heals when idle
- Special: +0.3 seconds to converted unit lifespan every 5 levels


1 NEW WEAPON

Meretseger's Venom
- Fires multiple inaccurate projectiles one after the other either side of your survivor, that explode on contact with enemies, dealing poison damage over time for a few seconds in a small area.
- Upgrades include: area poison lifespan, damage, projectile count, recharge time and poison size.
- Also receives increased projectile count from the Ankh of Ra relic.


4 NEW ENEMIES

Heavy Siege Tower (unit)
Variant of the Siege tower with higher damage and hitpoints, drops a red soul on death (25 gold)

High Priest (unit)
A variant of the priest with much higher hitpoints, slightly increased range, drops a yellow soul on death (10 gold)

Son of Osiris (unit)
High damage, high hitpoint ranged unit, drops a red soul on death (25 gold)

Son of Osiris (mini boss)
The Son of Osiris will spawn on wave 25, high damage ranged unit, drops a relic on death


VISUALS

Added 3 new lighting presets.

Added a sparkle effect to souls when they are gathered.

Added a new large flaming effect specifically for Polyphemus that better matches his model for the Flaming Weapons power up.

Added a glow effect to campfires, fire balls, torches and meteor explosions.

The map in general has recieved some environment beautification.

Increased the visual fidelity of campfires.

Slightly reduced the opacity and size of level 11 dust devils for better visual clarity (doesn't change area of effect size).

Updated the icon for Book of Wololo.


AUDIO

Added unique sounds for each type of soul when they are gathered.

Added more variety to War Elephant grunt and death soundsets.

Mellow music tracks will begin playing at the character select screen after culture music finishes.

Slightly increased the volume of Enyo's Bow when it fires.

The sword on metal soundset will now play for all survivors when taking damage to give a distinct audio cue when you are losing health.


OPTIMISATIONS

Significantly improved the performance of the pickup respawning system, was previously activating and resetting over 100 triggers every 20 seconds causing pretty noticable stuttering, the triggers are now activated over a period of 9 seconds reducing the load on your CPU, significantly reducing stuttering and random frame drops.


The pickup respawn triggers will also only activate when certain criteria is met, for example, there can only be a maximum of 4 hearts on the map at one time, so when there are 4 hearts, the triggers that respawn new hearts, won't activate until there is fewer than 4 hearts currently on the map, reducing CPU load.


Reduced the stuttering when loading a unit for the first time, this means less stuttering when new attack waves begin that introduce new units.


FIXES

- Fixed a bug with wave 15 not spawning enemies when the player was to the very left of the map
- Fixed a minor visual issue with a Sun Sprite's visuals that caused it to flicker slightly when Ankh of Ra was purchased
- Fixed the flickering with Ajax's name plate in hero selection
- Fixed missing sounds for Champion Axemen and Champion Camelry
- Fixed Flaming Weapons power up casting again after Ring of The Nibelung upgrade was purchased
- Fixed Flaming Weapons power up damage bonus persisting and stacking for lightning bolt attacks
- Fixed Golden Crocodile (mini boss) not getting frozen by the frost power up
- Fixed Guardians not recieving HP bonuses
- Fixed Light of Olympus not recieving attack rate bonuses from the Wand of Gambantein (both relic and temple upgrade)
- Fixed Light of Olympus sometimes firing multiple projectiles in the same direction
- Fixed Pestilence dealing double damage before the first radius upgrade was purchased
- Fixed Pestilence poison damage over time attack not recieving attack rate upgrades
- Fixed Pestilence poison damage over time not attacking when enemies died too quickly
- Fixed Poseidon’s Trident not making whooshing noises at level 11
- Fixed Poseidon's Trident sometimes showing a hitpoint bar
- Fixed Titan fight music sometimes resuming during the 'You Died' cinematic
- Fixed an initial delay with Mjolnir level 11 lightning bolts when purchased for the first time
- Significantly reduced the inherit damage penalty Enyo's Bow recieves for the level 11 attack rate upgrade


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Version 1_4_1  04/11/2024


GAMEPLAY

Removed Guardian Anubites from early attack waves on titan difficulty, felt unfair with how fast they were and there slowing attack was too much for a low level character. Also removed Serpents morphing into Wadjets on titan difficulty, they instead turn into Mercenary Cavalry, should make the early game more doable.


Phoenix have much faster attack animations now, making them more dangerous if they get close to you, previously they were basically no threat. Also fixed a bug that prevented Phoenix from being converted by the Book of Wololo.


Difficulty increases by 2 instead of 1 after completing wave 30, this means if you play on moderate, you will then be on titan difficult after completing wave 30, this should make the game more challenging and not as boring after defeating the first Titan.


Increased the amount of hitpoints enemies gain for every 30 waves survived, should make waves after wave 30 more interesting and challenging.

Added +50% enemy hitpoints exclusively for humans
Titans recieve +20% hitpoints every 30 waves
Titans recieve +5% speed every 30 waves
+30% --> +60% all enemy hitpoints


Siege weapons are now considered humans, so they now take bonus damage from bonus damage to human effects.


Overhauled all damage bonuses to be additive rather than multiplicative. This is a big change on its own, so I've done a pass on every enemy's HP, so the game should feel more or less the same, but bonus damage upgrades won't be as powerful as they used to be. This means damage bonuses across the board are less impactful, but also less of a requirement in order to have high DPS, making other non damage upgrades and relics more useful.

Weapon Damage & Enemy Hitpoints
All damage bonuses are additive instead of multiplicative (except for flaming weapons power up)
Reworked hitpoints of all enemies to compensate for damage bonus changes


WEAPONS

Changed the upgrade levels for Mjolnir and Radiance so that you get the increased projectile count upgrade at level 9 instead of level 10.


Increasing the initial attack rate for the Fiery Caduceus to make it slightly better in the early game, reducing the final upgrade attack rate bonus to compensate, overall the attack rate is almost the same when the weapon is maxed out.

Fiery Caduceus
5.0 --> 4.5 seconds between attacks


Removing the damage overtime from Poseidon’s Trident and replacing it with instant damage to make it a more consistent weapon, also updated description to tell players that projectile speed bonuses also increase damage for this weapon, as this has always been the case. Removed the piercing effect from the level 11 upgrade as well, as cool as it was, it suffered from a lack of consistency, enemies that moved quicked would take less damage than ones that moved slower which didn't feel good to use, the tidents will now always impale the target and deal instant damage.

Poseidon’s Trident
Deals instant damage when hitting a target instead of area damage overtime
Replaced piercing from level 11 upgrade and replaced with increased size and attack rate
Updated description to tell players that projectile speed also increases damage


Reduced the distant Meteors move before starting to attack, so they should hit enemies closer to you making them a better defensive weapon. Also changing Meteors level 11 bonus to massively reduce recharge time instead of doubling the projectile count, as the increased projectile count was overkill alot of the time, having a large reduction in charge time will make the weapon more consistently useful aswell.

Meteor
Replaced +100% projectile count per barrage with -5.5 second recharge time and +30% explosion size for level 11 upgrade
Reduced distant traveled when spawning by 30%


Adding the damage against mini bosses to Tremor Hammer, as it seems to be working quite well for Meteor.

Tremor Hammer
Added +50% damage against mini bosses to reduced recharge time upgrades


HEROES

Increasing the base stats of a few heroes that felt too weak in certain aspects, so increasing those stats to make them more viable.

Bella
70 --> 90 hitpoints
5.2 --> 5.5 speed

Circe
+25% --> +30% damage
0.2 --> 0.3 regeneration

Kronny
40% --> 50% armor

Skult
75 --> 90 hitpoints
0.5 --> 0.7 regeneration


UPGRADES

Increasing the attack rate bonus from the new Wand of Gambantein Relic as it was quite underwhelming.

Wand of Gambantein (Relic)
+5% --> +7% attack rate bonus


Reducing the favor and gold costs for the Kithara of Apollo upgrade (projectile speed) as it's not nearly as impactful as the other upgrades.

Kithara of Apollo
5 --> 3 favor cost
Reduced gold costs for almost all levels


VISUALS

Added a subtle camera shake effect to Meteors when they explode.

Reduced the brightness of Pestilence poison pulse effect (level 11 upgrade) so it's less blinding.


AUDIO

Added crush damage sounds back to Fiery Caduceus explosions.

Reduced the volume of Phoenix death sounds.


OPTIMISATIONS

Halved the overall particle amount for Dust Devils with very little change to their overall appearance.

Reducing the projectile count of Ballistas, the high projectile count was causing frame rate problems, especially when playing as Ajax. Also reducing the projectile count of a few enemies for the same reason.

Ballista
5 --> 4 projectile count
25 --> 30 explosion damage (level 11 upgrade)

Champion Chariot Archer
2 --> 1 projectile count

Heavy Catapult
3 --> 2 projectile count
25 --> 28 explosion damage

Siege Tower
3 --> 2 projectile count


FIXES

- Fixed a location where large enemies could get stuck if they were knocked back to that location
- Fixed several incorrect values for max level weapon descriptions
- Fixed incorrect colouring on frost effects during certain lighting conditions
- Fixed Ballistas not being able to deal bonus damage to humans
- Fixed Ballistas attacking exploding wadjets as they would try and chase them, without being able to catch up
- Fixed Book of Wololo not being able to convert Phoenix
- Fixed damage values on Circe's Mjolnir being lower than intended
- Fixed Circe's Mjolnir not being able to target certain bosses
- Fixed converted melee units targeting the player when Promethean Fire weapon was unlocked
- Fixed 1 Dust Devil not receiving any speed upgrades
- Fixed Enyo's Bow damage getting reduced when bonus attack rate upgrades were purchased
- Fixed Guardians not recieving the eclipse visual effect
- Fixed Gungnire not recieving additional projectiles from Ankh of Ra upgrade when at level 11
- Fixed Light of Olympus having a 6 second recharge time instead of the intended 7
- Fixed Promethean Fire not recieving some damage bonuses against myth units
- Fixed Pestilence damage bonuses against humans being 6 times higher than intended
- Fixed Pestilence poison damage over time hitting enemies converted by Book of Wololo
- Fixed area damaging attacks like Dust Devils, Pestilence, Exploding Wadjets, Scarab Blood etc, dealing less damage at the edge of the radius and more at the center, they now deal consistent damage anywhere in the radius as intended


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Version 1_1  21/08/2024


NEW HERO - REGINLEIF

- Starting Weapon: Gungnire
- Bonus: +1 Gungnire projectiles
- Special: +5% projectile speed every 5 levels


GAMEPLAY

Increased the hitpoint regeneration bonus for 'Harmonias Necklace' level 4 and 5

Harmonias Necklace (level 4 & 5)
0.1 --> 0.2 hitpoint recovery per second


FIXES

- Implemented a potential fix to stop heroes from getting stuck on solid objects sometimes, such as big rocks.
- Fixed Vultures sometimes being visible during death cinematic
- Fixed max upgrades being visible in detailed help


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Version 1_0_1  19/08/2024


GAMEPLAY

- Added a permanent minimap flare to the Temple to better indicate that it can be interacted with


FIX

- Implemented a potential fix for waves after wave 30 not appearing


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Version 1_0  19/08/2024


- Mythology Survivors Initial release


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Version 1_1_1  21/08/2024


FIX

- Fixed Reginleif not recieving stat increases from certain upgrades (woops)


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Version 1_1_2  21/08/2024


FIX

- Fixed Avengers not being able to attack Reginleif


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Version 1_2  23/08/2024


GAMEPLAY

4 --> 6 Maximum amount of Silver Coins in the map

3 --> 4 Maximum amount of Hearts in the map

Priests and Pharaohs are now considered humans and will take additional damage from bonus damage to humans
Silver coins now give 25 gold instead of 20


BALANCE

Harmonias Necklace Relic
0.1 --> 0.2 hitpoint recovery per second


Enyo's Bow felt a little weak compared to other ranged weapons, so giving it a damage boost.

Enyo's Bow
80 --> 110 pierce damage
+0% --> +20% damage bonus against myth units


Increasing the damage of the Fiery Caduceus, this weapon is intended to have high damage to make up for its slow rate of fire, so increasing the damage a bit.

Fiery Caduceus
50 --> 70 hack damage


Increasing the damage of the level 11 lightning bolts for Mjolnir as well as it felt quite weak for a final upgrade.

Mjolnir Level 11 Lightning Bolts
550 --> 900 pierce damage


Playing as Reginleif the past few days, she feels quite weak compared to other heroes, so improving her bonus and slightly increasing base HP.

Reginleif
125 --> 130 Hitpoints
+1 --> +2 Gungnire bonus projectiles


FIXES

- Fixed purple souls having a 5 minute lifespan, they now last forever as intended
- Fixed Ballista max level icon having the incorrect graphic
- Fixed a couple of typos in descriptions
- Optimised ballista bolts as they were causing frame drops when many were on screen
- Ballistas now recieve move speed increases from projectile speed bonuses
- Implemented a far more reliable fix for waves not looping after wave 30, all enemies on screen will be cleared at the end of every 30 waves as a result



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Version 1_3  28/08/2024


2 NEW HEROES

Athena
- Starting Weapon: Radiance
- Bonus: +20% armor against myth unit attacks
- Special: +12% damage against myth units every 10 levels

Bella
- Starting Weapon: Dust Devils
- Bonus: +3.0 second Dust Devil lifespan
- Special: +1 Dust Devil amount every 10 levels up to 3 times
- Extra Bonus: is a dog


GAMEPLAY

Added an extra Temple in the south of the map for additional Relic storage.


After completing wave 30, enemies will spawn significantly more frequently, increasing the density of enemy encounters.


Improved the responsiveness of Ballistas, Dust Devils, Enyo's Bow, Gungnire, Meteor, Mjolnir, Radiance and Tremor Hammer so they spend less time idle after spawning, or after killing an enemy.


Enyo's Long Bow will now always target the closest enemy rather than target the closest enemy at the time and then only changing target when that enemy dies.


Dust Devils now have reduced line of sight and will spawn more incrementily, this is to reduce situations of Dust Devils merging into each other, allowing them to attack in more varied locations. The slowing effect has also been removed as it was too powerful for the new bosses.

Dust Devils
30 --> 20 line of sight
Added a 500 millisecond delay between each Dust Devil spawning
Removed slowing effect on the target they're following


Increasing the amount of Sun Sprites that spawn for the final level of Radiance as that upgrade felt quite weak without the Ankh of Ra upgrade.

Radiance Level 11
3 --> 5 Sun Sprite spawn amount


Changed Hippolyta's Enyo's Bow damage scaling to be Base Percentage rather than Percentage, this means the bonus damage will be lower overall, but during testing of the new enemies, this bonus was killing Uber Guardians in less than a second and the Titan in under 40 seconds.

Hippolyta Enyo's Bow Damage Bonus
+15% of current Damage --> +15% of base damage


Increasing the damaging of the Hieracosphinx, as their DPS was less than the regular Sphinx, which didn't make much sense.

Hieracosphinx
10 --> 16 whirlwind hack attack damage


Slightly increasing the range of a few enemies as they were having alot of trouble attacking the survivor.

Guardian
0.75 --> 0.90 attack range

Minion
0.77 --> 0.90 attack range

Serpent
0.50 --> 0.65 attack range


Serpent bosses are now recieving a hitpoint and speed increase everytime one is killed, keeping them somewhat challenging the further a player progresses.

Serpent Mini Boss
+50% hitpoints everytime one is killed
+5% move speed everytime one is killed


3 NEW RELICS

Gauntlets of Punch Anything
+10% Meteor and Tremor Hammer radius

Ankh of Ra
+1 Enyo's Bow, Fiery Caduceus and Gungnire projectile count

Ring of the Nibelung
+10% Ballista, Converted unit, Dust Devil and Sun Sprite lifespan


NEW ENEMIES

Uber Guardian (mini boss)
An Uber Guardian will spawn on wave 16, drops a Relic on death

Uber Guardian (unit)
Significantly stronger version of Guardians, with triple the HP and increased damage, drops a red soul on death (25 gold)

Titan (boss)
A Titan will spawn after completing wave 30, accompanied by fight music, creates 4 Relics on death at the center of the map

Champion Chariot Archer (unit)
Increase speed, hitpoints, range and fires 2 projectiles instead of 1 compared to the Heavy Chariot Archer, drops a yellow soul on death (10 gold)


FIXES

- Fixed Pots, Rugs and Water Lillies getting destroyed from certain attacks
- Fixed Dust Devils sometimes not recieving lifespan increases
- Fixed Chariot Archers dealing significantly less damage to heroes than intended
- Fixed enemies sometimes running away and becoming idle when taking area of effect whilst being knocked back by Meteor or Tremor Hammer
- Fixed double the amount of Sun Sprites spawning when researching the final upgrade of Radiance
- Fixed Mjolnir not being able to target bosses
- Fixed Sun Sprites not attacking bosses
- Fixed Sun Sprites not inheriting stat increases from the Radiance upgrades
- Reduced the amount of fire particles spawned by Meteor explosions as it was unnecessarily high


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Version 1_3_1  29/08/2024


GAMEPLAY

Increasing the hitpoints of Titans as they were dying a bit too quickly.

Titan
105000 --> 125000 hitpoints


Increasing the damage and range of the level 11 Pestilence upgrade as it felt quite weak, now also recieves a range increase from the Gauntlets of Punch Anything Relic. The poison effect now lasts forever instead of 1 minute, only really applicable for boss enemies.

Pestilence Level 11
30 --> 35 radius
32 --> 45 pierce damage
Now recieves a range increase from Gauntles of Punch Anything
Damage overtime effect lasts forever


Increasing the charge time of the Tremor Hammer as it was feeling far too effective at keeping melee enemies at bay, buffing its damage to compensate, so that when it does activate, its more impactful. In addition, the effect duration upgrade will now properly apply a percentage duration increase based on the current duration of the hammer's effect, instead of a flat increase of 0.1 second with each tier of the upgrade.

Tremor Hammer
6.5 --> 9.0 second charge time
50 --> 60 hack damage
50 --> 60 crush damage
Effect duration upgrade now increases duration properly


AUDIO

Added a chance for Greek and Egyptian culture music to play during hero selection.


Tweaked timing on fight music loops to be more seamless.


Removed ambient sounds for trees as they were inaudible for the majority of the time and just taking up file size.


OPTIMISATIONS

Reduced the resolution and removed the alpha channel of all hero select elements without reducing quality, slightly reducing memory useage and mod file size.


Slightly reduced the length of the new fight music tracks, reducing their file size.


FIX

- Fixed Titan fight music not playing on waves after wave 30
- Fixed Level 11 of Tremor Hammer not having a favor cost
- Fixed Phoenix not showing up on hard difficulty


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Version 1_4  26/10/2024


4 NEW HEROES

Circe
- Starting Weapon: Mjolnir
- Bonus: Nearby humans turn into pigs on level up
- Special: +10% Mjolnir attack rate every 10 levels

Kronny
- Starting Weapon: Meteor
- Bonus: +2.0 HP Regeneration when below 30% HP
- Special: +5% Meteor explosion size every 5 levels

Prisoner
- Starting Weapon: None
- Bonus: None
- Special: None

Skult
- Starting Weapon: Pestilence
- Bonus: +20% Pestilence attack rate
- Special: +0.1 Regeneration every 5 levels


GAMEPLAY

Added exploding Wadjets whilst a Titan is alive to make the fight more challenging.


Increasing the potency of damage upgrades for Radiance, as it had the lowest damage bonus out of any weapon and adding an extra bonus to Meteor upgrades that gives bonus damage to mini bosses as the damage felt quite underwhelming against them. 

Meteor
Added +150% damage bonus to mini bosses to increased projectile upgrades

Radiance
+25% --> +30% bonus damage from upgrades


Reducing the crush armor for almost every enemy as it was significantly reducing the damage of the Tremor Hammer and Meteor, the only enemies uneffected are Guardians, Titans and Scarabs. There's too many changes to list individually, so here are some highlights. 

Anubite
80% --> 65% crush armor

Catapult
90% --> 50% crush armor

Pharaoh
99% --> 70% crush armor

Slinger
99% --> 50% crush armor

Wadjet
80% --> 60% crush armor


Reducing the damage and projectile speed of Wadjets as they were quite oppressive in the early game leading to some frustrating deaths. Also reducing the damage of Camelry and Sphinx a bit too as they have a similar issue, but not quite as severe.

Camelry
8 --> 7 hack damage

Camelry Champion
10 --> 9 hack damage

Wadjet
23 --> 22 projectile speed
12 --> 10 pierce damage

Malignant Wadjet
30 --> 26 projectile speed
12 --> 10 pierce damage

Sphinx
8 --> 7 hack damage
5 --> 4 crush damage


Slightly reducing the speed of several enemies to help reduce the overall damage players take, as these enemies will be easier to avoid.

Anubite
5.2 --> 5.0 speed

Avenger
5.8 --> 5.3 speed

Camelry
6.1 --> 5.8 speed

Champion Camelry
6.1 --> 6.0 speed

Minion
5.6 --> 5.0 speed

Priest
3.6 --> 3.4 speed

Serpent Mini Boss
4.2 --> 4.0 speed

Serpent
6.0 --> 5.5 speed

Sphinx
5.2 --> 5.0 speed


Reducing the spawn rate of the fast moving exploding Wadjets that spawn every 5 waves as they were spawning way too requently for how much damage they dealt.

Exploding Wadjet
8 --> 12 second spawn time


Increasing the base damage of Mjolnir to compensate for its slow attack rate, felt quite weak in comparison to other weapons.

Mjolnir
150 --> 190 hack damage
+0% --> +30% damage against myth units


Reducing the time it takes for power ups, coins and hearts to respawn, rewarding the players that move around the map more than the ones that are idle.

Pickups
25 --> 20 seconds respawn time


2 NEW WEAPONS

Light of Olympus
- Fires 8 projectiles outwards from your hero that explode after a delay, or when enemies come into contact with them.
- Deals 140 hack and 140 crush damage per projectile and fires every 7 seconds.
- Upgrades include: damage, explosion size and recharge time.

Promethean Fire
- Create a trail of fire where ever you walk that deals constant damage in a small radius.
- Each projectile deals 30 hack damage per second in a 1.5 meter radius and lasts 4.0 seconds.
- Upgrades include: attack rate, damage, damage against myth units, fire size and lifespan.


2 NEW POWER UPS

Flaming Weapons
- +100% damage for 30 seconds
- Duration increases with Ring of the Nibelung upgrade

Frost
- All currently spawned enemies are frozen for 20 seconds and enemies that spawn after are slowed by 40% for the duration
- Duration increases with Ring of the Nibelung upgrade


2 NEW RELICS

Shafts of Plague
+20% Damage against humans

Wand of Gambantein
+5% Light of Olympus, Pestilence and Poseidon’s Trident attack rate


5 NEW ENEMIES

Mother (mini boss)
A blood covered Mummy will spawn on wave 7, has an attack that slows you, drops a Relic on death

Scorpion King (mini boss)
A giant Scorpion Man will spawn on wave 12, moves slightly faster than other bosses, drops a Relic on death

Golden Crocodile (mini boss)
A Golden Crocodile will spawn on wave 19 that fires homing magical projectiles, drops a Relic on death

Golden Crocodile (unit)
A variant of the Petsuchos that fires homing magical projectiles, drops a yellow soul on death (10 gold)

Zealous Avenger (unit)
A variant of the Avenger with increased hitpoints and armor, drops a yellow soul on death (10 gold)


VISUALS

Added a new button to the hero select screen that allows you to change the lighting/time of day.

Added a yellow arrow above Relics so they are easier to see.

Added a trailing effect to Ballista, Priest and Siege Tower projectiles.

Slightly reduced the brightness of Tremor Hammers shockwave.

Ballistas at max level now have an iron texture.

Doubled the particle amount for the frost wave effect for Skadi's Frost weapon.


AUDIO

Added a new burning sound set when enemies take damage from fire.

Updated crush damage sounds against fleshy units to sound more impactful.

Updated hack damage sounds to be slightly quieter.

Guardians have a new stone crushing sound set when taking crush damage.

Removed pierce flesh sounds from Dust Devils and Fire Balls when dealing damage to enemies.


OPTIMISATIONS

Removed a few unused sounds, reducing mod size slightly.

Reduced the amount of triggers active at the same time, deleted several unused triggers and consolidated trigger effects into fewers triggers. Overall this slightly reduces CPU usage and scenario file size.


FIXES

- Updated the collison of enemies so Poseidon’s Trident projectiles have an easier time hitting larger enemies
- Fixed a few typos in upgrade description and re-wrote a few descriptions to be easier to understand
- Fixed Mercenary Cavalry not recieving the frost visual effect when Skadi's Frost was level 11
- Fixed an instance of Mjolnir attack rate becoming slower and not faster with the Wand of Gambantein upgrade
- Fixed Mjolnir sometimes arcing to an invisible target when Gungnire is also researched
- Fixed level up bonuses sometimes not being applied if the player receives multiple level ups at once
- Fixed Dust Devils sometimes remaining idle after spawning
- Fixed Meteor explosion effects playing again after leveling up Meteor when an explosion has recently occured
- Fixed max level of Pestilence description missing bonus damage to humans
- Fixed exploding Wadjets not getting skewered by Tridents or taking damage from Fiery Caduceus
- Fixed Polyphemus dealing +130% damage against humans instead of the intended +30%
- Fixed Reginleif not recieving her Gungnire projectile bonus when Gungnire was max level
- Fixed Gungnire not being able to target the Uber Guardian boss
- Fixed Athena recieving her level 50 special at level 40

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